ANA φ ODYSSEY

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AN IT ADVENTURER AND TECHNOLOGY EXPLORER

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Hi There 👋 I'm Ana Phi Sancho !















As a skilled Computer Systems and Audiovisual Technician, I possess expertise in managing technological systems with interactive environments. My experience as a Post-Production Technician and in Hardware Maintenance Services has honed my abilities to troubleshoot and optimize computer systems. Recently, I have updated my knowledge in Computer Science and gained experience in Audit/Administrative Assistant Support. Open minded with profound need of knowledge on how systems work, involves creativity, problem-solving, and a willingness to learn and adapt. I approach coding as more than just a skillset — It's an attitude that fosters unpredictable discovery for improvement and an art that reveals unique signatures.

A N A P H I
In the captivating world of computer graphics, proficiency in matrix transformations and coordinate systems is crucial for precisely transforming 3D objects into 2D images. This technique is extensively employed in various applications such as video games, virtual reality, and augmented reality to achieve realistic image rendering through the mapping of 3D points in the physical world to 2D points on an image plane.

Being self-taught on VR /AR/XR/MR hardware components, involves a lot of searching, practice, and training – often through visual coding and creating practical projects. Constantly keeping up-to-date with the latest software and hardware upgrades enables one to adopt a fresh mindset and approach. Personally, I am deeply passionate about Computer Systems, assembling equipment, and exploring analytical instruments and Design Thinking methods.

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IT'S ABOUT THE JOURNEY - NOT THE DESTINATION

The curiosity of merging digital arts with technology has been a constant pursuit throughout my life. I began exploring ZX Spectrum and interacting with technological devices using self-made and self-taught hardware solutions at a young age. I first encountered Kinect, Raspberry Pi, and Arduino while studying at the University of Porto in the Sound & Image program, where I created open-source project networks and interactive projects. Therefore, I have a good understanding of the transition from analog to digital and continuously develop new techniques in the computational field. I stay up-to-date with media and future developments in digitalization.





AUDIOVISUAL

I began my technical learning in Backstage Theatre Scenography, but I believed that gaining a deeper understanding of Digital Design would provide me with more perspective on light, space, form, and motion, which could be used to further develop creative ideas. Documentary and fiction sparked my early desire to create and tell stories, and I found that the generative mechanisms of digital infrastructure and editing techniques allowed me to do so effectively.





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MULTIMEDIA

As an immersive researcher, designer, and technologist in interactive media, working with artists from different areas and exploring the intersection of Art and Technology has taught me the importance of integrating new approaches in technology and analyzing their effects on real-world contextual framing. My experience in Image & Sound has taught me how to examine deeper aesthetic and scientific dimensions, which inspired me to create visual-sound installations that integrate code with Kinect, sensors, cameras, and projectors. I find it refreshing to step outside of my comfort zone and explore a wide range of digital technologies in Audio/Visual Design fields, Programming, and network virtualization environments (hardware).

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CODE

I am a problem solver who works autonomously and collaborates with creative people to blend code and aesthetics that emerge from technology. In addition to prototyping and editing, I have been developing new media technological skills, such as using VR/AR/MR, web scraping, web development, and app-interactive media solutions for new media platforms that respond to users' actions. For example, inter-connectivity systems between text, Kinesics, and metacommunication artifacts, video/audio. I used programming languages such as Python, React, Java, and C#.



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